SUPPLY ROULETTE · FULL DISCLOSURE
Roulette odds, workbench and credits
The same table the server draws from, generated from the game’s own code: every chance, the pity rules, the workbench recipes, what you lose on death and how to get all of it without paying.
Earning CR without paying
CR (credits) is the game’s only currency and it is worth the same whether you earn it by playing or buy it. Paying is never required: every roulette prize and every workbench recipe can also be reached by playing — materials drop at the end of online matches and tempered steel can be forged at the workbench.
| Source | CR | When |
|---|---|---|
| End of any match | +140 if you escape · +45 if you fall | Every mode; at most one reward every 60 s and 20 rewarded matches a day. |
| First win of the day | +200 | The first match you escape each day (UTC), signed in. |
| Dead Archive bonus | +12 per station done (up to 13) + 60 if you escape · up to 216 | Online rooms that played for at least 8 min; up to 20 rooms a day. |
| CR back on the roulette | +100 (12.0%) · +500 (1.0%) | Prizes of the table below; on average 17 CR of every spin comes back. |
Materials at the end of online matches
Every signed-in player in an online room gets materials when the host closes the match. In Dead Archive the match must last 8 min; in the versus modes (Standard Protocol, Blackout and Captivity), 3 min with at least 2 human players. Up to 20 rooms a day count. Solo matches give no materials.
| Result | Guaranteed | Extra roll |
|---|---|---|
| Dead Archive — escaped | Scrap metal × 3 · Gunpowder × 3 · Cloth × 2 | Mechanism parts 35% · Chemical reagent 35% · Tempered steel 6% · nothing 24% |
| Dead Archive — downed or left behind | Scrap metal × 1 · Gunpowder × 1 | no roll |
| Survivor in a versus mode — escaped | Scrap metal × 2 · Gunpowder × 2 · Cloth × 1 | Mechanism parts 25% · Chemical reagent 25% · Tempered steel 4% · nothing 46% |
| Survivor in a versus mode — fell | Scrap metal × 1 | no roll |
| Killer — nobody escaped | Scrap metal × 2 · Cloth × 1 | Mechanism parts 20% · Chemical reagent 20% · nothing 60% |
| Killer — someone escaped | Scrap metal × 1 | no roll |
Spin price and full odds table
| Prize | Amount | Chance |
|---|---|---|
| COMMON | 60.0% | |
| × 6 | 18.0% | |
| × 6 | 15.0% | |
| × 5 | 15.0% | |
| 100 CR | 12.0% | |
| UNCOMMON | 28.0% | |
| × 3 | 10.0% | |
| × 3 | 10.0% | |
| × 50 | 3.0% | |
| × 16 | 3.0% | |
| × 1 | 2.0% | |
| RARE | 10.0% | |
| × 2 | 4.5% | |
| × 1 | 1.5% | |
| × 1 | 1.5% | |
| × 1 | 1.5% | |
| 500 CR | 1.0% | |
| EPIC | 2.0% | |
| × 1 | 2.0% | |
| Total | 100.0% | |
Pity, duplicates and limits
- Rare guaranteed: on the 10th spin in a row without a rare or epic, the draw is made only among rares and epics, in the table’s own proportion — on that spin, 83.3% rare and 16.7% epic.
- Epic guaranteed: on the 50th spin in a row without an epic, the draw is made only among epics.
- After an epic both counters go back to zero; after a rare, the rare counter resets and the epic one keeps counting. The store shows both counters.
- Duplicates: if you win the Blueprint: Halden MK4 and already have it, you get Mechanism parts × 3 instead. The firearm blueprint is always the one you are missing; only when you have both does it become Tempered steel × 3.
- Ammo above the account cap (400 .45 rounds and 120 .44 rounds) becomes Scrap metal × 1 for every 25 extra rounds.
- Batches of 5 or 10 spins: each spin is drawn in order and pity moves forward spin by spin, so any spin of a batch can be the guaranteed one.
- Limits: up to 100 spins per account per day (UTC) and one request every 1.5 s.
- The result is drawn on the server before the animation starts: the roulette strip only shows a prize that is already saved to your account. The draw uses the server’s cryptographic random generator, with rejection sampling so no number is favoured.
- Every spin creates a receipt with the number drawn (0 to 9,999), the table version and hash, and a SHA-256 proof; your latest spins stay in the store history.
- Everyone gets the same chances: buying more credits changes neither the table nor the pity.
- Spinning requires an account and confirming that you are 18 or older. Without an account the store shows this table but draws nothing.
Workbench: recipes and dismantling
The workbench turns materials into ammo, flares, medicine and firearms. Nothing here is random: each recipe says exactly what goes in and what comes out.
| Result | Materials | Fee | Time | Requires |
|---|---|---|---|---|
| Tempered steel × 1 | Scrap metal × 8 · Mechanism parts × 2 | 50 CR | instant | — |
| .45 ammo (SMG drum) × 50 | Scrap metal × 3 · Gunpowder × 2 | free | instant | Blueprint: drum SMG |
| .44 ammo (lever rifle) × 8 | Scrap metal × 1 · Gunpowder × 1 | free | instant | Blueprint: lever rifle |
| 9 mm ammo (service pistol) × 10 | Scrap metal × 1 · Gunpowder × 1 | free | instant | Blueprint: service pistol |
| DRUM SMG × 1 | Tempered steel × 3 · Mechanism parts × 6 · Scrap metal × 12 · Cloth × 2 | 800 CR | 20 min | Blueprint: drum SMG · one per account |
| LEVER RIFLE × 1 | Tempered steel × 2 · Mechanism parts × 4 · Scrap metal × 10 · Cloth × 2 | 600 CR | 15 min | Blueprint: lever rifle · one per account |
| Blueprint: service pistol × 1 | Mechanism parts × 3 · Scrap metal × 4 | 100 CR | instant | one per account |
| SERVICE PISTOL × 1 | Tempered steel × 1 · Mechanism parts × 3 · Scrap metal × 6 · Cloth × 1 | 300 CR | 8 min | Blueprint: service pistol · one per account |
| FLARE × 2 | Gunpowder × 1 · Chemical reagent × 1 | free | instant | — |
| Fragmentation grenade × 1 | Gunpowder × 2 · Scrap metal × 2 · Mechanism parts × 1 | free | instant | — |
| Flashbang × 1 | Gunpowder × 1 · Chemical reagent × 1 · Scrap metal × 1 | free | instant | — |
| Smoke grenade × 1 | Chemical reagent × 1 · Gunpowder × 1 · Cloth × 1 | free | instant | — |
| MEDKIT × 1 | Cloth × 2 · Chemical reagent × 1 | free | instant | — |
| ADRENALINE × 1 | Chemical reagent × 2 · Cloth × 1 | free | instant | — |
| Foldable Compress × 1 | Cloth × 1 | free | instant | — |
| Compressed Gauze × 1 | Cloth × 2 · Chemical reagent × 1 | free | instant | — |
| Plasma Bag × 1 | Chemical reagent × 3 · Cloth × 1 | free | instant | — |
| HALDEN MK4 × 1 | Cloth × 3 · Chemical reagent × 2 | 60 CR | instant | Blueprint: Halden MK4 |
- Tempered steel can be forged from Scrap metal × 8 and Mechanism parts × 2 (50 CR): the rare material never depends on the roulette alone.
- Each ammo recipe makes one full load: 50 rounds for the drum SMG and 8 for the lever rifle.
- Firearms take assembly time on the server clock, and there is no way to pay to speed it up.
Dismantling
Items you do not want can become materials. The yield is per unit:
| Item | Yields |
|---|---|
| .45 ammo (SMG drum) — per 25 rounds | Scrap metal × 1 |
| .44 ammo (lever rifle) — per 25 rounds | Scrap metal × 1 |
| FLARE | Gunpowder × 1 |
| MEDKIT | Cloth × 1 |
| ADRENALINE | Chemical reagent × 1 |
| Foldable Compress | Cloth × 1 |
| Plasma Bag | Chemical reagent × 2 · Cloth × 1 |
| Compressed Gauze | Cloth × 1 |
| RAL Defibrillator | Chemical reagent × 2 · Cloth × 2 · Mechanism parts × 1 |
| HALDEN MK4 | Chemical reagent × 2 · Cloth × 2 · Mechanism parts × 1 |
| 9 mm ammo (service pistol) — per 25 rounds | Scrap metal × 1 |
| Fragmentation grenade | Gunpowder × 1 |
| Flashbang | Chemical reagent × 1 |
| Smoke grenade | Cloth × 1 |
Firearms, blueprints and materials cannot be dismantled.
What you lose and what you keep
- Permanent: the DRUM SMG, the LEVER RIFLE, the SERVICE PISTOL, the blueprints and your chosen melee weapon. Dying never takes any of them away.
- Taken into a match: up to 100 .45 rounds, 24 .44 rounds, 30 9 mm rounds, 2 flares and 1 of each thrown item (Fragmentation grenade, Flashbang, Smoke grenade). They leave your inventory when the match starts.
- If you escape, whatever is left comes back to your inventory (never more than you took). If you die for good or are left behind, you lose what you took.
- A room abandoned without a result for 3 hours gives the ammo, flares and thrown items back in full.
- Equipped medical supplies are still lost on death, as they always were.
Firearms only work in Dead Archive, the co-op mode: there the crafted gun is your starting weapon and the weapons on the map are still there to pick up. In the versus modes none of this comes into the match.
Legal note and refunds
Horror Intense is a game for players aged 16 and over. The roulette uses credits that can be bought with money and requires you to be 18 or older: before the first spin, each account confirms its age.
Credits and items have no value outside the game: they cannot be converted into money, cashed out, sold or transferred to another account.
The odds above are the ones in force: table nocturna-v1, updated on September 25, 2026. If the table changes, this page changes with it, with a new version and a new hash.
Credits are sold in packs in the game’s store, with payment processed by Stripe; the price of each pack is shown on the payment page.
Online purchases can be withdrawn within 7 days (right of withdrawal, article 49 of the Brazilian Consumer Defense Code) as long as the pack’s credits have not been used. Items already won or crafted are not refunded. When a payment is refunded or disputed, the pack’s credits are taken out of the balance, and accounts with repeated refunds can no longer buy.
Refunds, questions and mistakes: write to joselitosemnocao45@gmail.com. The general rules are in the Terms of Use.
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