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HOW TO PLAY

How to play Horror Intense

Up to four survivors, one killer, one gate. Everything you need for your first match — and for the ones after it.

The goal of a match

Horror Intense is an isometric co-op survival horror game you play in your browser. Up to four survivors share a haunted map with one killer. The killer can be a friend playing online or the AI; empty survivor seats are filled by bots, so you can also play alone.

Survivors complete tasks at the map’s stations — each one is a short minigame — and recover the four files hidden in the computers. The files are shared with the whole team: they reveal who the killer is, his power, his weakness and how long a seal holds. When the objectives are done, the gate opens and you escape.

The killer cannot die. Hitting him with ordinary weapons only stuns and pushes him; hitting him with his own weakness seals his power, makes him forget where you are and stuns him hard.

Three modes

The host picks the mode before the match starts.

TEN OBJECTIVES · ONE EXIT

Standard Protocol

Six tasks plus the four computer files open the gate, and it stays open. The classic way to learn the maps and the killers.

THE POWER HOUSE WENT DOWN

Blackout

Every station becomes a generator. Six generators and the four files only unlock the lever; winning the lever minigame opens the gate, and from then on you have two minutes to get out while the fire spreads — in the last 45 seconds the smoke drains your health. Failing a minigame here gives your position away to the killer.

POWER · CAPTURE · RESCUE

Captivity

Bring the power to 100% with six generators and keep them running: each maintenance stabilizes a unit for two minutes. The first hit wounds you and the second locks you in a cage; teammates free you by beating the lock. You lose when every remaining survivor is caged.

Controls

Survivor · keyboard and mouse

WASD
Move
E
Interact: tasks, doors, stairs, rescues
Space
Dash (costs stamina)
Shift
Your chosen skill
Left click or Q
Attack with the weapon in hand
Hold right click
Aim
F
Swap weapon
C
Use a carried item
L
Flashlight on/off (equip one in the lobby)
M
Map

Killer · keyboard and mouse

WASD
Move
Left click or Space
Attack
Hold right click
Aim
Q
Activate your power
E
Use the stairs

On phones and tablets the game draws a virtual joystick and touch buttons: interact, dash, weapon, swap, item, map and your skill as a survivor; attack, power and stairs as the killer.

The 15 survivors

Each survivor has an innate archetype. Characters who share an archetype share exactly the same numbers — pick the one you like and the role your team needs.

  • Bianca LealNurseField healing
  • Rafael CostaMarathonerAthlete’s lungs
  • Camila DuarteLocksmithWorkshop hands
  • Diego FreitasLookoutWatchman’s eye
  • Sofia RamosSilent oneLight step
  • Bruno SiqueiraSentinelSixth sense
  • Helena PradoFugitiveAthlete’s lungs
  • Ícaro MendesWandererSixth sense
  • Nina BarrosSeerSixth sense
  • Otávio LimaBruteWorkshop hands
  • Alice VarelaMessengerAthlete’s lungs
  • Morgana ReisObserverWatchman’s eye
  • Miraj AlvesInvestigatorSixth sense
  • Fábio MouraAgentWatchman’s eye
  • Caio TeixeiraParamedicField healing

The six archetypes

Field healing
Regains health on their own up to 55 while the killer sleeps or is more than 7 u away, unless the Decraniated’s cut is open. In Captivity, opens the cage with a ×1.3 window.
Athlete’s lungs
The dash costs 90 stamina instead of 100. Recovers stamina 10% faster away from the chase and gets 15% more preparation time in minigames, but keeps the 30 s of exhaustion.
Workshop hands
Forces locks with one key fewer, gets a ×1.3 hit window on machines (generator, fuse box, radio, computer, lever and cage lock) and sees the minigame hint.
Watchman’s eye
Always sees the stations on the minimap, at any distance, and gets the minigame hint.
Sixth sense
Senses the killer on the minimap at 13 u instead of 9.
Light step
Every noise you make counts ×0.7 to his ears, your task hum drops by half, your scent trail thins out and he has to be 10% closer to see you.

Skills

On top of the archetype, each character carries one skill of your choice, used with Shift. Skills unlock by playing matches and are never sold. A skill that pays in the same currency as the character’s archetype is not available to that character.

  • Dodge

    A dash with 200 ms of immunity when he is hunting you up close.

    Unlocks after 6 matches
  • Escape breath

    For 20 s after the gate opens, your dash costs less stamina.

    Available from the first match
  • Second wind

    After taking a hit, your next dash costs less stamina.

    Available from the first match
  • Steady hands

    A wider hit window in every minigame and one extra mistake wherever the game forgives one.

    Available from the first match
  • Cat feet

    Hold to sneak: your footsteps can barely be heard.

    Unlocks after 4 matches
  • Decoy

    A shout that steals his attention for 3 s and brings him to you.

    Unlocks after 2 matches

Weapons and weaknesses

Each of the thirteen killers has one weakness — a kerosene torch, a consecrated mirror, a school bell, a bag of coarse salt... A hit with the right one seals his power, disorients him and stuns him hard. The computer files tell you which one you need.

Common weapons such as the crowbar or the baseball bat only stun a little and push him back. Only hits that connect wear a weapon down, and the sawed-off shotgun stays empty until minigames are completed to unseal the ammunition.

All killers

Paranormal objects

Rare objects appear in up to three free spots per map, each with a 55% chance. The vigil charm, the ritual incense and the sealed reliquary stun the killer for 1, 2 and 3 seconds; each has a single use, activated with Q when he is close.

Supplies and risk

Before a match you can take up to three items: a medical supply, a phone for private team messages and a flashlight.

Everything you carry into the match is at risk: if you die, you lose what was still equipped. Every match pays credits — 140 if you escape, 45 if you fall — and you start with 1,200.

Tips for your first matches

  1. Listen before you look: the heartbeat speeds up and every killer has his own voice and sounds.
  2. Read the computers early so the whole team knows which weakness to look for.
  3. A task in progress keeps you still and makes noise. Watch the threat indicator and leave before he arrives.
  4. Do not waste your dash: stamina is shared by the dash and Dodge, and exhaustion lasts 30 seconds.
  5. Stick together in Captivity — a caged survivor only gets out if someone comes back for them.

All maps

ALONE OR AS A TEAM

Create a room. Send the code. Survive together.

ENTER THE LOBBY