CREDITS · LICENSES
Credits and licenses
Horror Intense is drawn in 2D from 3D models, sounds and typefaces by other artists. Here is each work, who made it, its license and what we changed.
The 3D models were rendered into isometric sprite sheets with the project’s own tools. The game ships only those images: no original 3D file is redistributed.
CC BY 4.0 works ask for title, author, source, license and a note of the changes — every card carries all five. CC0, store licenses and the Sketchfab Standard License do not require credit; we give it anyway.
Product names and trademarks in the original titles belong to their owners and only identify the work. Models under Sketchfab’s NoAI clause, and the renders made from them, may not be fed to generative AI.
Items marked “to be confirmed” reached the project without a written license; we are confirming their origin with whoever supplied them.
Made one of these works or spotted a mistake? Write to the contact in the Privacy Policy.
DEAD FILE MODE
PvE creatures and weapons
The monsters, test subjects and weapons of the co-op mode against The Rift.
Creeping Shadow Creature – Free Horror 3D Model
- Rendered to isometric 2D sprites. The original has no animation: idle, crawl, attack, hit reaction and death were made by rotating bones; triangles joining the claws to the thighs were removed; a blood pool was added to the death frames.
- THE SHAPE, in DEAD FILE mode
Polyart Zombies with Animations Free Pack
- Rendered to isometric 2D sprites. The pack’s motions were shared across all ten bodies (Biped retarget); hit reaction, death and the kneeling feed are procedural; a blood pool was added to the death frames.
- The TEST SUBJECTS and RUNNERS, in DEAD FILE mode
- Sketchfab Standard License: credit is not required, but it belongs here. Its NoAI clause forbids using the model or these renders with generative AI.
CARCAXIS – Retro PSX Monster
- Rendered to isometric 2D sprites; the file’s unnamed animation takes (run, strike, death and “feed”) were identified and split; a blood pool was added to the death frames.
- THE FLAYED, in DEAD FILE mode
- Purchased from the author’s store. Only the rendered sprites are published; the 3D file is not redistributed. Voluntary credit.
Void Maw Abomination – Retro PS1 Tentacle Monster
- Rendered to isometric 2D sprites; its walk is the idle take with a procedural sway; procedural hit reaction; a blood pool was added to the death frames.
- THE MAW, in DEAD FILE mode
- Purchased from the author’s store. Only the rendered sprites are published; the 3D file is not redistributed. Voluntary credit. The store lists it as “Void Law Abomination – Retro PS1 Tentacle Monster”.
Ocevaris, Abyssal Maw Serpent / Dragon – Retro PSX Monster
- Rendered to isometric 2D sprites; the body was re-posed with curve IK to slither along the ground; the jaw comes from the original bite take.
- THE SERPENT, in DEAD FILE mode
- Purchased from the author’s store. Only the rendered sprites are published; the 3D file is not redistributed. Voluntary credit.
DEEPMAW – Retro PSX Monster
- Rendered to isometric 2D sprites; the body was re-posed with curve IK to rise out of a tunnel; only the mouth comes from the original bite take; a dirt hole was added.
- THE BURROWER, in DEAD FILE mode
- Purchased from the author’s store. Only the rendered sprites are published; the 3D file is not redistributed. Voluntary credit.
Thalorak – Abyssal Retro PSX Monster
- Original takes (idle, walk, chase, attacks, alert, hit reaction and death) rendered to isometric 2D sprites; a blood pool was added to the death frames.
- SPECIMEN ZERO, the boss, in DEAD FILE mode
- Purchased from the author’s store. Only the rendered sprites are published; the 3D file is not redistributed. Voluntary credit.
Retro PX1: Dual Firearms Pack (“Guns Era’s asset pack”: Thompson, Winchester)
- Rendered to isometric 2D sprites (4 directions, recoil and reload animating the drum and lever), a ground pickup with contact shadow and a side icon; textures relinked by name.
- DRUM SMG and LEVER RIFLE, in DEAD FILE mode
- Purchased pack. Thompson and Winchester are trademarks of their makers and appear only here, as model names; in the game the guns have generic names.
Retro / PSX-like Horror Melee Weapons Pack
- The 12 meshes (6 weapons, clean and bloody) rendered to 2D sprites: isometric pickups, inventory icons and in-hand side views. Meshes unmodified; machete scaled 1.4×; on the bloody versions the texture’s blood was saturated and darkened so it reads at game size.
- The six melee weapons in DEAD FILE mode: knife, cleaver, machete, bat, hammer and axe
Procedural pistol, grenades, flare and medkit
- Horror Intense
- Original work by the project
- to be confirmed
- Modelled in three.js with the project’s own tools (no third-party asset, no brand) and rendered to isometric 2D sprites: 8 directions in hand, spinning flight, floor with shadow and icons.
- The PISTOL, grenades, flare and medkit in hand, in DEAD FILE mode
CAST
Killers and survivors
The models behind every playable character.
Pale creature (source file not identified)
- to be confirmed
- Supplied to the project (license to be confirmed)
- to be confirmed
- Rendered to isometric 2D sprite sheets (4 directions).
- The Pale One, in the killer roster
- Handed to the project by its owner without a written license. Origin and license to be confirmed.
Blackhorn of the Shattered Peaks – Retro PS1 Low-Poly Horror Enemy
- Supplied to the project (license to be confirmed)
- Rendered to isometric 2D sprite sheets (4 directions).
- Blackhorn, in the killer roster
- Identified by the source file name, which matches this store product. Purchase and license to be confirmed.
Blood Juggernaut – PS1 Style Boss Monster
- Supplied to the project (license to be confirmed)
- Rendered to isometric 2D sprite sheets (4 directions).
- The Juggernaut, in the killer roster
- Identified by the source file name, which matches this store product. Purchase and license to be confirmed.
Ambusher model (source file without authorship)
- to be confirmed
- Supplied to the project (license to be confirmed)
- to be confirmed
- Rendered to isometric 2D sprite sheets (4 directions).
- The Ambusher, in the killer roster
- Handed to the project by its owner without a written license. Origin and license to be confirmed.
Ghost Girl Animated
- Rendered to isometric 2D sprite sheets (4 directions).
- The Girl, in the killer roster
Decraniated (Low Poly Retro Pixel)
- Rendered to isometric 2D sprite sheets (4 directions). The model only provides the base pose; idle, walk and attack are procedural bone animation.
- The Decraniated, in the killer roster
Low Poly PS1 Horror Killer
- Rendered to isometric 2D sprite sheets (4 directions). The original mesh has no skeleton: we built an armature with automatic weights and animated it procedurally.
- The Masked One, in the killer roster
leatherface animated
- Rendered to isometric 2D sprite sheets (4 directions). The walk comes from the original animation; idle and attack were made by rotating bones. The character was renamed and does not use the title’s name.
- The Slaughterman, in the killer roster
DARK DEATH
- Rendered to isometric 2D sprite sheets (4 directions), with idle, walk and attack animations made by us.
- The Reaper, in the killer roster
Goose
- Rendered to isometric 2D sprite sheets (4 directions). The original mesh has no skeleton: we built an armature with automatic weights and animated it procedurally.
- The Crawler, in the killer roster
Necromorph Horror Creature - Dead Space Inspired
- Rendered to isometric 2D sprite sheets (4 directions). The original mesh has no skeleton: we built an armature with automatic weights and animated it procedurally. Mesh simplified. The character was renamed and does not use the title’s names.
- The Restitched, in the killer roster
Horror Creature Character
- Rendered to isometric 2D sprite sheets (4 directions). The original mesh has no skeleton: we built an armature with automatic weights and animated it procedurally.
- The Crowd, in the killer roster
Imbunche
- to be confirmed
- Supplied to the project (license to be confirmed)
- to be confirmed
- Rendered to isometric 2D sprite sheets (4 directions) using the model’s own animations.
- The Imbunche, in the killer roster
- Handed to the project by its owner without a written license. Origin and license to be confirmed.
PSX Character Pack – 10 PSX Retro Characters
- to be confirmed
- Supplied to the project (license to be confirmed)
- to be confirmed
- Rendered to isometric 2D sprite sheets (4 directions). In DEAD FILE mode it is rendered again holding the weapons: idle and walk come from the pack’s own animations; shooting, reloading and strikes are our own inverse-kinematics poses.
- Bianca Leal, Rafael Costa, Camila Duarte, Diego Freitas, Sofia Ramos, Bruno Siqueira, Helena Prado, Ícaro Mendes, Nina Barros, Otávio Lima, in the survivor roster
- Re-sent by its owner as an itch.io pack, without a written license. Author, store page and license to be confirmed.
Low Poly Girl
- Rendered to isometric 2D sprite sheets (4 directions) using the model’s own idle and walk animations.
- Alice Varela, in the survivor roster
Lady In Black Dress
- Rendered to isometric 2D sprite sheets (4 directions); idle and walk made with procedural FK on the model’s rig.
- Morgana Reis, in the survivor roster
Miraj
- Rendered to isometric 2D sprite sheets (4 directions). The original mesh has no skeleton: we built an armature with automatic weights and animated it procedurally.
- Miraj Alves, in the survivor roster
Low Poly Fox Mulder XFiles PS1 Style
- Rendered to isometric 2D sprite sheets (4 directions). The original mesh has no skeleton: we built an armature with automatic weights and animated it procedurally. The character has its own name in the game.
- Fábio Moura, in the survivor roster
Male Character PS1-Style
- Rendered to isometric 2D sprite sheets (4 directions); the 33-bone rig was animated with procedural FK.
- Caio Teixeira, in the survivor roster
- Sketchfab Standard License: credit is not required, but it belongs here. The model is not redistributed.
WORLD
Weapons, vehicles and scenery
The shotgun, the cars and the objects scattered across the maps.
Sawed-Off Dirty / Double Barrel
- The model’s reload animation was rendered to a 2D sprite sheet (4 directions × 6 frames); the DEAD FILE inventory icons come from the same gun.
- The sawed-off shotgun
LowPoly Cars (Realistic Car Pack)
- Seven meshes rendered to isometric 2D sprite sheets with the project’s tools.
- The cars scattered across the maps
KayKit – Spooktober Seasonal Pack
- Models rendered to isometric 2D sprites with the project’s tools.
- Gravestones, pumpkins, fences, lamp posts and graveyard trees
SOUND
Audio
Recordings edited and layered into the killers’ voices, the effects and the music.
80 CC0 creature SFX
- rubberduck
- Grunts and breaths trimmed, filtered and layered with other recordings.
- The killers’ presence, attacks and executions
80 CC0 creature SFX #2
- rubberduck
- Grunts and breaths trimmed, filtered and layered with other recordings.
- The killers’ voices and cinematic effects
Impact Sounds
- Punch, fabric, wood, tin and latch recordings edited and mixed with our own tonal layers.
- Tasks, cinematics and menus
Chainsaw
- Engine, throttle and cutting sounds taken from the public MP3 preview and edited.
- The Slaughterman’s chainsaw
Horror Sound Possessed 1 (Threatening Vol. 001) · Monster Horror Orchestra Warning · Scream Horror SFX · Okiku Well Horror · Tense Paranormal Horror
- to be confirmed
- Supplied to the project (license to be confirmed)
- to be confirmed
- Excerpts trimmed and layered into the killers’ voices, the well and the chase texture.
- Killer presence, chases and scares
- Handed to the project by its owner without a written license. Origin and license to be confirmed.
Dark Horror Ambient · Dark Ambient Horror 2 · Heartbeat
- to be confirmed
- Supplied to the project (license to be confirmed)
- to be confirmed
- Tracks unchanged; the heartbeat was cut to one double beat and shortened without changing its pitch.
- Map music and the terror heartbeat
- Handed to the project by its owner without a written license. Origin and license to be confirmed.
TYPE
Typefaces
All from the Google Fonts library, under the SIL Open Font License.
Geist · Geist Mono
- Unmodified; the font files are served by the site itself.
- Interface text and numbers
Cormorant Garamond
- Christian Thalmann (Catharsis Fonts)
- Unmodified; the font files are served by the site itself.
- Gothic headings
IM Fell English
- Igino Marini
- Unmodified; the font files are served by the site itself.
- Archive and old-print text
Barlow Condensed
- Jeremy Tribby
- Unmodified; the font files are served by the site itself.
- HUD and site labels
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