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CREDITS · LICENSES

Credits and licenses

Horror Intense is drawn in 2D from 3D models, sounds and typefaces by other artists. Here is each work, who made it, its license and what we changed.

The 3D models were rendered into isometric sprite sheets with the project’s own tools. The game ships only those images: no original 3D file is redistributed.

CC BY 4.0 works ask for title, author, source, license and a note of the changes — every card carries all five. CC0, store licenses and the Sketchfab Standard License do not require credit; we give it anyway.

Product names and trademarks in the original titles belong to their owners and only identify the work. Models under Sketchfab’s NoAI clause, and the renders made from them, may not be fed to generative AI.

Items marked “to be confirmed” reached the project without a written license; we are confirming their origin with whoever supplied them.

Made one of these works or spotted a mistake? Write to the contact in the Privacy Policy.

DEAD FILE MODE

PvE creatures and weapons

The monsters, test subjects and weapons of the co-op mode against The Rift.

Creeping Shadow Creature – Free Horror 3D Model

License
CC BY 4.0
Changes
Rendered to isometric 2D sprites. The original has no animation: idle, crawl, attack, hit reaction and death were made by rotating bones; triangles joining the claws to the thighs were removed; a blood pool was added to the death frames.
Used in
THE SHAPE, in DEAD FILE mode

Polyart Zombies with Animations Free Pack

Changes
Rendered to isometric 2D sprites. The pack’s motions were shared across all ten bodies (Biped retarget); hit reaction, death and the kneeling feed are procedural; a blood pool was added to the death frames.
Used in
The TEST SUBJECTS and RUNNERS, in DEAD FILE mode
Note
Sketchfab Standard License: credit is not required, but it belongs here. Its NoAI clause forbids using the model or these renders with generative AI.

CARCAXIS – Retro PSX Monster

Author
imaginais
Changes
Rendered to isometric 2D sprites; the file’s unnamed animation takes (run, strike, death and “feed”) were identified and split; a blood pool was added to the death frames.
Used in
THE FLAYED, in DEAD FILE mode
Note
Purchased from the author’s store. Only the rendered sprites are published; the 3D file is not redistributed. Voluntary credit.

Void Maw Abomination – Retro PS1 Tentacle Monster

Author
imaginais
Changes
Rendered to isometric 2D sprites; its walk is the idle take with a procedural sway; procedural hit reaction; a blood pool was added to the death frames.
Used in
THE MAW, in DEAD FILE mode
Note
Purchased from the author’s store. Only the rendered sprites are published; the 3D file is not redistributed. Voluntary credit. The store lists it as “Void Law Abomination – Retro PS1 Tentacle Monster”.

Ocevaris, Abyssal Maw Serpent / Dragon – Retro PSX Monster

Author
imaginais
Changes
Rendered to isometric 2D sprites; the body was re-posed with curve IK to slither along the ground; the jaw comes from the original bite take.
Used in
THE SERPENT, in DEAD FILE mode
Note
Purchased from the author’s store. Only the rendered sprites are published; the 3D file is not redistributed. Voluntary credit.

DEEPMAW – Retro PSX Monster

Author
imaginais
Changes
Rendered to isometric 2D sprites; the body was re-posed with curve IK to rise out of a tunnel; only the mouth comes from the original bite take; a dirt hole was added.
Used in
THE BURROWER, in DEAD FILE mode
Note
Purchased from the author’s store. Only the rendered sprites are published; the 3D file is not redistributed. Voluntary credit.

Thalorak – Abyssal Retro PSX Monster

Author
imaginais
Changes
Original takes (idle, walk, chase, attacks, alert, hit reaction and death) rendered to isometric 2D sprites; a blood pool was added to the death frames.
Used in
SPECIMEN ZERO, the boss, in DEAD FILE mode
Note
Purchased from the author’s store. Only the rendered sprites are published; the 3D file is not redistributed. Voluntary credit.

Retro PX1: Dual Firearms Pack (“Guns Era’s asset pack”: Thompson, Winchester)

Author
imaginais
Changes
Rendered to isometric 2D sprites (4 directions, recoil and reload animating the drum and lever), a ground pickup with contact shadow and a side icon; textures relinked by name.
Used in
DRUM SMG and LEVER RIFLE, in DEAD FILE mode
Note
Purchased pack. Thompson and Winchester are trademarks of their makers and appear only here, as model names; in the game the guns have generic names.

Retro / PSX-like Horror Melee Weapons Pack

License
CC BY 4.0
Changes
The 12 meshes (6 weapons, clean and bloody) rendered to 2D sprites: isometric pickups, inventory icons and in-hand side views. Meshes unmodified; machete scaled 1.4×; on the bloody versions the texture’s blood was saturated and darkened so it reads at game size.
Used in
The six melee weapons in DEAD FILE mode: knife, cleaver, machete, bat, hammer and axe

Procedural pistol, grenades, flare and medkit

Author
Horror Intense
License
Original work by the project
Source
to be confirmed
Changes
Modelled in three.js with the project’s own tools (no third-party asset, no brand) and rendered to isometric 2D sprites: 8 directions in hand, spinning flight, floor with shadow and icons.
Used in
The PISTOL, grenades, flare and medkit in hand, in DEAD FILE mode

CAST

Killers and survivors

The models behind every playable character.

Pale creature (source file not identified)

Author
to be confirmed
License
Supplied to the project (license to be confirmed)
Source
to be confirmed
Changes
Rendered to isometric 2D sprite sheets (4 directions).
Used in
The Pale One, in the killer roster
To be confirmed
Handed to the project by its owner without a written license. Origin and license to be confirmed.

Blackhorn of the Shattered Peaks – Retro PS1 Low-Poly Horror Enemy

Author
imaginais
License
Supplied to the project (license to be confirmed)
Changes
Rendered to isometric 2D sprite sheets (4 directions).
Used in
Blackhorn, in the killer roster
To be confirmed
Identified by the source file name, which matches this store product. Purchase and license to be confirmed.

Blood Juggernaut – PS1 Style Boss Monster

Author
imaginais
License
Supplied to the project (license to be confirmed)
Changes
Rendered to isometric 2D sprite sheets (4 directions).
Used in
The Juggernaut, in the killer roster
To be confirmed
Identified by the source file name, which matches this store product. Purchase and license to be confirmed.

Ambusher model (source file without authorship)

Author
to be confirmed
License
Supplied to the project (license to be confirmed)
Source
to be confirmed
Changes
Rendered to isometric 2D sprite sheets (4 directions).
Used in
The Ambusher, in the killer roster
To be confirmed
Handed to the project by its owner without a written license. Origin and license to be confirmed.

Ghost Girl Animated

License
CC BY 4.0
Changes
Rendered to isometric 2D sprite sheets (4 directions).
Used in
The Girl, in the killer roster

Decraniated (Low Poly Retro Pixel)

Author
KallMor
License
CC BY 4.0
Changes
Rendered to isometric 2D sprite sheets (4 directions). The model only provides the base pose; idle, walk and attack are procedural bone animation.
Used in
The Decraniated, in the killer roster

Low Poly PS1 Horror Killer

License
CC BY 4.0
Changes
Rendered to isometric 2D sprite sheets (4 directions). The original mesh has no skeleton: we built an armature with automatic weights and animated it procedurally.
Used in
The Masked One, in the killer roster

leatherface animated

License
CC BY 4.0
Changes
Rendered to isometric 2D sprite sheets (4 directions). The walk comes from the original animation; idle and attack were made by rotating bones. The character was renamed and does not use the title’s name.
Used in
The Slaughterman, in the killer roster

DARK DEATH

Author
3DMAN
License
CC BY 4.0
Changes
Rendered to isometric 2D sprite sheets (4 directions), with idle, walk and attack animations made by us.
Used in
The Reaper, in the killer roster

Goose

Author
nodoxi
License
CC BY 4.0
Changes
Rendered to isometric 2D sprite sheets (4 directions). The original mesh has no skeleton: we built an armature with automatic weights and animated it procedurally.
Used in
The Crawler, in the killer roster

Necromorph Horror Creature - Dead Space Inspired

License
CC BY 4.0
Changes
Rendered to isometric 2D sprite sheets (4 directions). The original mesh has no skeleton: we built an armature with automatic weights and animated it procedurally. Mesh simplified. The character was renamed and does not use the title’s names.
Used in
The Restitched, in the killer roster

Horror Creature Character

License
CC BY 4.0
Changes
Rendered to isometric 2D sprite sheets (4 directions). The original mesh has no skeleton: we built an armature with automatic weights and animated it procedurally.
Used in
The Crowd, in the killer roster

Imbunche

Author
to be confirmed
License
Supplied to the project (license to be confirmed)
Source
to be confirmed
Changes
Rendered to isometric 2D sprite sheets (4 directions) using the model’s own animations.
Used in
The Imbunche, in the killer roster
To be confirmed
Handed to the project by its owner without a written license. Origin and license to be confirmed.

PSX Character Pack – 10 PSX Retro Characters

Author
to be confirmed
License
Supplied to the project (license to be confirmed)
Source
to be confirmed
Changes
Rendered to isometric 2D sprite sheets (4 directions). In DEAD FILE mode it is rendered again holding the weapons: idle and walk come from the pack’s own animations; shooting, reloading and strikes are our own inverse-kinematics poses.
Used in
Bianca Leal, Rafael Costa, Camila Duarte, Diego Freitas, Sofia Ramos, Bruno Siqueira, Helena Prado, Ícaro Mendes, Nina Barros, Otávio Lima, in the survivor roster
To be confirmed
Re-sent by its owner as an itch.io pack, without a written license. Author, store page and license to be confirmed.

Low Poly Girl

License
CC BY 4.0
Changes
Rendered to isometric 2D sprite sheets (4 directions) using the model’s own idle and walk animations.
Used in
Alice Varela, in the survivor roster

Lady In Black Dress

Author
aribb
Changes
Rendered to isometric 2D sprite sheets (4 directions); idle and walk made with procedural FK on the model’s rig.
Used in
Morgana Reis, in the survivor roster

Miraj

Author
kkso199
License
CC BY 4.0
Changes
Rendered to isometric 2D sprite sheets (4 directions). The original mesh has no skeleton: we built an armature with automatic weights and animated it procedurally.
Used in
Miraj Alves, in the survivor roster

Low Poly Fox Mulder XFiles PS1 Style

Author
BitHack
License
CC BY 4.0
Changes
Rendered to isometric 2D sprite sheets (4 directions). The original mesh has no skeleton: we built an armature with automatic weights and animated it procedurally. The character has its own name in the game.
Used in
Fábio Moura, in the survivor roster

Male Character PS1-Style

Author
vinrax
Changes
Rendered to isometric 2D sprite sheets (4 directions); the 33-bone rig was animated with procedural FK.
Used in
Caio Teixeira, in the survivor roster
Note
Sketchfab Standard License: credit is not required, but it belongs here. The model is not redistributed.

WORLD

Weapons, vehicles and scenery

The shotgun, the cars and the objects scattered across the maps.

Sawed-Off Dirty / Double Barrel

Author
HenRi
License
CC BY 4.0
Changes
The model’s reload animation was rendered to a 2D sprite sheet (4 directions × 6 frames); the DEAD FILE inventory icons come from the same gun.
Used in
The sawed-off shotgun

LowPoly Cars (Realistic Car Pack)

Changes
Seven meshes rendered to isometric 2D sprite sheets with the project’s tools.
Used in
The cars scattered across the maps

KayKit – Spooktober Seasonal Pack

Changes
Models rendered to isometric 2D sprites with the project’s tools.
Used in
Gravestones, pumpkins, fences, lamp posts and graveyard trees

SOUND

Audio

Recordings edited and layered into the killers’ voices, the effects and the music.

80 CC0 creature SFX

Author
rubberduck
Changes
Grunts and breaths trimmed, filtered and layered with other recordings.
Used in
The killers’ presence, attacks and executions

80 CC0 creature SFX #2

Author
rubberduck
Changes
Grunts and breaths trimmed, filtered and layered with other recordings.
Used in
The killers’ voices and cinematic effects

Impact Sounds

Author
Kenney
Source
kenney.nl
Changes
Punch, fabric, wood, tin and latch recordings edited and mixed with our own tonal layers.
Used in
Tasks, cinematics and menus

Chainsaw

Author
forfie
Changes
Engine, throttle and cutting sounds taken from the public MP3 preview and edited.
Used in
The Slaughterman’s chainsaw

Horror Sound Possessed 1 (Threatening Vol. 001) · Monster Horror Orchestra Warning · Scream Horror SFX · Okiku Well Horror · Tense Paranormal Horror

Author
to be confirmed
License
Supplied to the project (license to be confirmed)
Source
to be confirmed
Changes
Excerpts trimmed and layered into the killers’ voices, the well and the chase texture.
Used in
Killer presence, chases and scares
To be confirmed
Handed to the project by its owner without a written license. Origin and license to be confirmed.

Dark Horror Ambient · Dark Ambient Horror 2 · Heartbeat

Author
to be confirmed
License
Supplied to the project (license to be confirmed)
Source
to be confirmed
Changes
Tracks unchanged; the heartbeat was cut to one double beat and shortened without changing its pitch.
Used in
Map music and the terror heartbeat
To be confirmed
Handed to the project by its owner without a written license. Origin and license to be confirmed.

TYPE

Typefaces

All from the Google Fonts library, under the SIL Open Font License.

Geist · Geist Mono

Author
Vercel
Changes
Unmodified; the font files are served by the site itself.
Used in
Interface text and numbers

Cormorant Garamond

Author
Christian Thalmann (Catharsis Fonts)
Changes
Unmodified; the font files are served by the site itself.
Used in
Gothic headings

IM Fell English

Author
Igino Marini
Changes
Unmodified; the font files are served by the site itself.
Used in
Archive and old-print text

Barlow Condensed

Author
Jeremy Tribby
Changes
Unmodified; the font files are served by the site itself.
Used in
HUD and site labels

ALONE OR AS A TEAM

Create a room. Send the code. Survive together.

ENTER THE LOBBY