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KILLER 01 / 13

The Pale One

Faceless, hunched and hungry. His arms arrive before the rest of him.

Active power

Long Grasp

Extend your next attack’s reach. A hit briefly roots the victim.

cooldown 14 s · duration 2.5 s

Passive trait

Binding Arms

Every hit roots the victim in place for 0.7 s.

Weakness

Kerosene torch

Sealed by the weakness: 8 s · Disoriented after the seal: 4 s

How to survive

His arms arrive before the rest of him: every hit roots you for 0.7 s, and Long Grasp stretches the next attack even further. Never trade blows up close — keep your distance, turn corners early and get out of his sight. His senses are balanced, with a short-range nose, so staying silent and out of view for more than six seconds is usually enough for him to lose the trail. The kerosene torch seals his power for 8 s.

Other killers

ALONE OR AS A TEAM

Create a room. Send the code. Survive together.

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